Dark souls remastered analisis

Dark souls remastered analisis

Why does dark souls remastered look so bad?

The gameplay, the wide range of controls and functions that really give to understand what is a hardcore rpg, as well as the period of adaptation of the player himself (as was my case when moving from skyrim to ds).

The game puts us in the shoes of «an undead» which is doomed to constantly resurrect if he dies and after a conversation with an initial npc is entrusted with the task of performing the path of the chosen one. The plot seems simple but it is perfectly elaborated so that if you want to know all the history of the land we will visit, Londran, you must be attentive to the details and conversations. Each scenario has a story, a reason to be, as well as the bosses and npcs we will see. In addition to all this the game has secrets, some related to the characters of this world, well hidden enough to overlook them in your first game, but, enough in sight to end up finding them if you are attentive. To finish I will say that the plot has that Japanese touch that gives rise to a world of interest, but with Western inspiration, with structures and Gothic cathedrals typical of Europe. Let’s move on to the gameplay:

Dark souls remastered 3dgames

For everyone else, this review of Dark Souls Remastered for Nintendo Switch is going to focus on the differences (technical, mainly) of the version for the hybrid console compared to the original and the remastering for PS4, Xbox One and PC. And if you prefer, we also have it in video format.

Let’s start with the basics: Dark Souls Remastered on Nintendo Switch moves at 30fps, with a resolution of 1080p in TV mode and 720p in portable/tablet. Obviously, this is a major difference compared to the «other» remastering, which ran at 60fps giving us a much higher fluidity and responsiveness. The good news is that Dark Souls on Switch is very stable, even in areas where the original game suffered the drop (such as the infamous Infested City). So it’s a step down from the remaster, but it’s above the original.

In the end this is still a change at the artistic level and, therefore, is subject to the opinion of each one.  But I think the original lighting and textures have much more personality, giving the game a more «magical» atmosphere. And I’m glad to see a return to the ethereal fire of the original bonfires. In addition, you can see some improvements (few) with respect to PS3 and 360 in textures and drawing distance. So from a purely visual point of view, the Switch version of Dark Souls seems to me the most recommendable on consoles. But that doesn’t mean it’s free of flaws.

Dark souls remastered vs original

Thus, this new version will take us to travel again the mysterious and dark realm of Lordran to explore the same locations where we died dozens of times in 2011 and fight the same fearsome bosses that put us in so many troubles.

The combat system has not been retouched either, so we are still facing a real-time action adventure and very challenging role (not impossible) in which mistakes are punished harshly, forcing us to walk with a hundred eyes and to be very patient, dodging and blocking while waiting for the right time to attack with some security and avoiding the counterattack, all while managing our energy bar to not be sold at the worst possible moment.

Finally, it is our turn to talk about its technical section and the various improvements it has undergone to make the title much more enjoyable visually. To begin with, and as a good remastering, we have a more than considerable increase in resolution. From 720p on Xbox 360 and PS3 we now go to 1080p in the standard versions of PS4 and Xbox One, while on PS4 Pro and Xbox One X the resolution increases to 1800p. Of course, on PC we can go up to native 4K.

Dark souls remastered vs dark souls 3 graphics

Dark Souls is also the main reason why the Anglo-Saxon term lore is on everyone’s lips today. The atypical way in which its universe unfolds before us, through the descriptions of objects and environmental narrative (the statues that decorate a cathedral, the specific place where we find a ring…), made an already interesting background acquire mythological connotations. Even today, the events that took place before, during and after the Age of Fire (Ornstein and Smough, illusion or reality?) are still debated, interpreted and theorized.

This is a remastering in the strict sense of the word. Do not expect a treatment like the one Crash Bandicoot received in his N. Sane Trilogy or we have recently seen in Shadow of the Colossus for PS4. For all intents and purposes, it’s the same game at a higher resolution: 1080p on PS4 and Xbox One, native 4K on PC and rescaled 4K on PS4 Pro and Xbox One X.

This doesn’t mean it looks bad, quite the contrary: the level of detail in weapon and armor textures was mind-blowing in 2011, and now we can finally appreciate it in all its splendor. Unfortunately, the same cannot be said of those that make up the scenarios, and if in some cases we find examples of great quality, we can also see «blurry» surfaces.